Spider Solitaire for Seniors: How to Play Free
Spider is the solitaire people either love or find baffling, and the difference is almost always which version they met first. Start on four suits and it feels impossible. Start on one suit and it is one of the most satisfying card games there is.
Here is the game in plain words, and the honest advice about which version to open.
Start with one suit. Really.
Spider comes in three difficulties, and they are not small steps apart:
- One suit. Every card is a spade. Any card can sit on any card one rank higher, so the game is about tidiness and planning, not luck. This is the version to learn on, and plenty of people never move past it.
- Two suits. Now a red run and a black run cannot merge. Roughly four times harder.
- Four suits. The full game. Winnable, but expect to lose most deals even when you play well.
If someone told you Spider is too hard, they almost certainly handed you the four-suit version.
How the board works
Ten columns across the top. The first four hold six cards each, the rest hold five, and only the bottom card of each column is face up. Below sits the stock, holding the rest of the deck.
Three rules cover everything:
- Build downwards. A card can move onto any card one rank higher, whatever the suit. A 7 goes on an 8.
- Move runs of one suit together. Several cards in descending order of the same suit travel as a block. In the one-suit game that means every tidy run moves as one, which is why it plays so much more smoothly.
- Complete a suit and it leaves. King down to Ace in one suit, in one column, and the whole run is removed from the board.
Clear all eight runs and you have won.
The stock, and the rule that catches people out
Tap the stock and it deals one new card onto every column at once. Ten cards, all face up, landing on whatever was there.
That is the rule worth knowing before you tap: the deal ignores your careful arrangement. A tidy run with a stray card dropped on top is stuck until you move that card. So deal only when you have genuinely run out of moves, and tidy up first.
One more restriction: you cannot deal while a column is empty. Fill it, or use it, before you reach for the stock.
Empty columns are the whole game
An empty column is a free workspace. You can park any card or any run there, which is what lets you unpick a tangle. Good Spider players spend the early game trying to empty a column and the rest of it trying not to waste one.
Two habits follow from that:
- Turn face-down cards over early. Every hidden card is a decision you cannot make yet. The shortest column is usually the fastest route to an empty one.
- Do not fill an empty column with a lone King unless you mean it. A King cannot move onto anything, so it turns your free workspace back into a wall.
Getting unstuck
Our board has an Undo for the move you wish you had not made, no timer, and no score. If a deal genuinely will not come out, that is Spider rather than you, and a fresh deal costs nothing.
Play Spider Solitaire free, with cards big enough to read at a glance and nothing to install. If it still feels heavy, Klondike is gentler, and the whole card games page is one click away.