How to play Spider Solitaire
- Begin with One Suit mode to learn the rules, building descending sequences of any suit from King down to Ace.
- A finished run from king down to ace lifts off to the foundation by itself the moment you complete it — there is nothing to drag.
- Progress to Two or Four Suit modes once you've mastered the basics for a more challenging experience.
- The deal is two full packs, 104 cards. Fifty-four go out to the ten columns at the start — six cards in the first four columns and five in the rest, with the top card of each column turned face up — and the remaining fifty wait in the stock pile in the corner.
- A card can go on any card one rank higher, whatever the suit: a black nine will sit happily on a red ten. But you can only pick up several cards at once if they are already in order and all of the same suit.
- When a run from King down to Ace in a single suit is complete and face up in one column, it lifts off the table by itself and goes to the foundation. You do not have to drag it anywhere.
- Tap the stock pile to deal ten more cards, one on to each column. It will refuse while any column is empty, which is the standard rule of the game.
Tips that actually help
- Build in suit wherever you have a choice. A black nine on a red ten is a legal move, but that pair can never be lifted as one piece afterwards. Every mixed join is a knot you will have to untie later. It is the rule that gives Spider its difficulty, and it is why the game feels nothing like FreeCell, where every card is face up from the start.
- Empty a column as early as you can, and then treat it as a workspace rather than somewhere to park a King. An empty column is what lets you take a mixed pile apart one card at a time and put it back in the right order.
- Do not deal until you have genuinely run out of moves. The game will stop you dealing on to an empty column, but it will happily let you bury a good position under ten new cards. Look for one more move first: every deal makes the board harder.
- When two moves look equally good, make the one that turns a face-down card face up. Face-down cards are the only information you are missing, and the column with the most of them is the one to attack.
- The fastest route to an empty column is usually the short one with only one or two hidden cards left in it, not the tidy one you have been building. Finish the short column first.
- Restart deals you the same hand again from the beginning; New Game deals a fresh one. When a hand beats you, Restart is by far the more useful of the two — you already know where the cards are, and a hand that looked hopeless often opens up when you make the first ten moves in a different order.
- Do not treat One Suit as a beginner's setting to be got past. With a single suit every card joins to every other of the right rank, so the whole game becomes column space and burial — the same skills the harder settings ask for, with less to hold in your head.
Playing Spider Solitaire comfortably
Nothing here moves unless you move it, and nothing runs out. There is a clock, but it only counts upwards: it sits in a small panel labelled Time at the bottom of the board, beside Score and Moves, and nothing whatever happens when the number gets large. If a counting clock is a distraction, open the cog button and, under Windows, switch Time off — Score and Moves can go the same way. Those choices are remembered on this device.
Cards can be dragged, but they never have to be. Tap a card to lift it, along with everything in order beneath it, then tap the column you want it in; tapping an empty column works the same way. If your hand is unsteady this is much easier to control than a drag, and there is no penalty for tapping the wrong place — the card is simply put back down. Tapping the lifted card again puts it down too.
Undo is unlimited and reaches right back to the deal, either by the Undo button or by holding Control and pressing Z. On a Mac it has to be the Control key: Command and Z does nothing in this game. Two settings under the cog are worth knowing about. Animate, which is on, slides the cards as they move; turn it off and every move happens instantly, which is easier to follow if moving objects are hard to track. Sound is the small flick of a card landing. A game in progress is not saved, so reloading deals you a new hand, but your suit setting, your sound and animation choices and the positions of the small panels are all kept.
If something is not working
The stock pile will not deal
It refuses while any column is empty. Move a card — any card — into every empty column first, and it will deal. This is a rule of the game rather than a fault, and it is why an empty column is worth something.
I cannot pick up a group of cards
A group only lifts if the cards are already in order, one rank down at a time, and all of the same suit. A nine of clubs sitting on a ten of hearts can be moved on its own, but not as part of a pair.
I finished a run of thirteen and nothing happened
It only lifts off when all thirteen are the same suit, in order from King down to Ace, and face up in the same column. If a card of another suit is mixed into the run, it is not complete, however tidy it looks.
Control and Z does nothing
On a Mac, use Control rather than Command — this game listens only for the Control key. The Undo button beside the board always works, and so does Redo.
I changed the number of suits and the board stayed the same
The setting applies to the next deal, not to the hand you are in. Choose the number of suits, then press New Game.
The small panels are in my way
Score, Moves, Time, Options and Game are each a separate little window. Every one has a cross in its corner to close it, and every one can be dragged somewhere else. Where you leave them is remembered for next time.
Where Spider Solitaire came from
Patience games — solitaire, in American usage — are younger than most people assume. The first known printed reference is German and dates from 1783, and the games seem to have spread through northern Europe as a fashionable amusement before they reached England at all. The first collection published in English was Lady Adelaide Cadogan's Illustrated Games of Patience, which appeared in the 1870s and set out the rules of games still played today — among them Klondike, the one most people now simply call Solitaire. Almost everything in the family descends from that piece of Victorian tidying-up.
Spider is later. It is usually dated to 1949, and its name comes from the count of its foundations: eight completed runs to finish a game, eight legs on a spider. For half a century it stayed a specialist's game, because two packs, ten columns and a long careful hand are a lot to lay out on a table. Then in 1998 Microsoft put it in an add-on pack for Windows 98, and afterwards into Windows itself, which is where nearly everybody who plays it first met it. The one-suit setting most people start with is a modern kindness: the game as it was written uses all four.
Common questions
What difficulty should I start with?
One Suit is perfect for learning the game. Once you're comfortable, try Two Suits for more challenge, and Four Suits for the ultimate test.
Can I undo a move I regret?
Yes, use the Undo button (or Ctrl+Z on keyboard) to take back moves. You can also Redo if you change your mind.
What happens if I get completely stuck?
The game does not announce a dead hand; it simply stops having moves. You have three ways out. Undo will walk you back move by move to wherever it went wrong, Restart deals the same cards again from the beginning, and New Game deals a fresh hand.
Is a game saved if I close the page?
No. A hand in progress is not stored anywhere. What is remembered on this device is your suit setting, whether sound and animation are on, and where you have put the small panels.
What does the score actually mean?
It starts at 500, loses a point for every move you make, and gains 100 each time a complete suit leaves the board. An undo counts as a move and costs a point like any other. So the score measures how economically you played, not whether you won.
Do I have to drag the cards?
No. Tap or click a card to pick it up, then tap where it should go. Tap the same card again to put it down without moving it. Dragging works too, if you prefer it.
About this version
This is a self-hosted, open-source version of Spider Solitaire (source), used under its MIT licence and hosted here so it loads fast and shows no third-party adverts inside the game. Browse all of our free games.