Cribbage

Six cards each, a crib, a cut, and a running count to 31. Play against the computer, with every point explained as it is counted.

Send two cards to the crib, then play a card on each turn. Every hand is counted out for you.

How to play Cribbage

Cribbage is a card game built almost entirely around counting, which is what makes it feel tricky the first few times and genuinely satisfying once it clicks. This version plays the two-player game to 121, against the computer, with every hand's score shown as a full breakdown rather than a single number you have to take on trust.

Each hand starts the same way. You and the computer are each dealt six cards. Look at your six and choose the two that hurt you least to give up: they go face down into the crib, a fourth hand that belongs to whoever is dealing that round. That leaves you with four cards, which you will keep all the way to the end. Next, the remaining deck is cut for a starter card. If it happens to be a jack, the dealer pegs two points immediately, an old cribbage quirk called "his heels."

Then comes the play. Starting with whoever is not dealing, you and the computer take turns putting one card down, face up, calling out a running total as you go. Cards are worth their face value, with jacks, queens and kings all counting as ten and the ace as one. The count cannot go over 31: if your remaining cards would all push it too high, you say "Go" and let the computer keep going instead. Certain totals and patterns score points as they happen: hitting exactly 15 scores two, hitting exactly 31 scores two, laying a card of the same rank as the last one played scores a pair, and laying three or more cards in a row that form a running sequence, in any order, scores a run. When neither of you can play again, whoever played the last card scores one more point (two, if that card was the one that hit 31), the count resets to zero, and the hand continues from there until all eight cards are down.

With the play finished, hands are counted in a fixed order: the non-dealer's hand first, then the dealer's, then the crib, which the dealer also keeps. Every hand is scored the same way, against the same starter card: fifteens (any combination of cards that adds up to 15, worth two points each), pairs (two points), runs of three or more consecutive cards (one point per card in the run), a flush (four points for four cards of one suit in your hand, five if the starter matches too), and "his nob" (one point for holding the jack that matches the starter's suit). The breakdown on this page lists every one of those combinations by name, so nothing is left for you to take on faith.

Reading the scoring breakdown, and what beginners get wrong

The single hardest part of learning cribbage is not the rules, it is the counting, which is exactly why this page writes out its full working every single hand, for both players. Under each hand you will see the traditional recitation, something like "fifteen two, fifteen four, and a pair is six," followed by a plain list of which cards made each fifteen, which two cards paired, and which cards formed a run. The number spoken after each phrase is the running total once that item is counted, not the value of that one item by itself, which is the detail that trips newcomers up the most.

The other common mix-up is the crib flush. A flush in your own hand only needs the four cards you are holding to share a suit, worth four points even if the starter is a different suit (five if it happens to match). A flush in the crib is stricter: it needs all five cards, hand and starter together, to match, or it scores nothing at all. This page applies that rule automatically, so you never have to remember it, but it explains why a crib sometimes looks like it should flush and does not.

During the play itself, the most common beginner slip is not noticing a run forming out of order. A run does not need to be played in sequence: if the last three cards laid down are, say, a six, a four and a five, in any order, that is a run of three for three points, because a run only cares that the ranks are consecutive, not that they arrived that way. The computer will play sensibly rather than randomly, so it is worth watching what it lays down and why, and pressing Hint on your own turn if you want the same reasoning explained for your hand.

A comfortable way to play

Every card here is drawn extra large with a bold rank and a clear suit symbol, so color is never the only way to tell a heart from a spade. Cards you cannot legally play during a turn are dimmed rather than hidden, and tapping one still tells you why it will not go down, so you are never left guessing. Hint is completely free and has no limit: press it during a discard to see which two cards it would send to the crib and why, or during play to see which card it would lay next, always with a short, honest reason attached rather than just an answer. There is no timer anywhere in this game, and nothing about your score is kept once you leave the page or press New Game.

If you enjoy this, you may also like our large-card Klondike Solitaire or Golf Solitaire, or browse all of our card games and the full collection of free games.

Frequently asked questions

How do I play Cribbage against the computer?
You are dealt six cards and so is the computer. You each choose two cards to send face down to the crib, then the starter card is cut. During play you and the computer take turns tapping a card, and the running count is scored as it goes. Once all the cards are played, hands are counted in order: the non-dealer first, then the dealer, then the crib. First to 121 wins.
What does "fifteen two, fifteen four, a pair is six" mean?
That is the traditional way of counting a cribbage hand out loud, and it is exactly what the scoring breakdown on this page writes out for you. Each phrase names one thing you found (a fifteen, a pair, a run) and the number after it is the running total once that thing is added in, not the value of that thing alone. The breakdown also lists every card combination underneath, so you can check each one against the cards in front of you.
What are "his heels" and "his nob"?
Both are jack bonuses, and they work differently. "His heels" happens the moment the starter card is cut: if it is a jack, the dealer pegs two points immediately, before any cards are played. "His nob" is worth one point and is counted later, inside a hand: it means you are holding the jack that matches the starter card's suit.
What happens when I say "Go"?
During play, if none of your remaining cards can be added without pushing the running count past 31, you say Go and the turn passes to the computer, which keeps playing if it can. If neither of you can play another card, whoever played the last card scores a point for Go (two, instead, if that last card brought the count to exactly 31), the count resets to zero, and that same player leads the next cards.
Is there a timer, and is my score kept between games?
No timer, ever, and Hint is free and unlimited. The 0 to 121 score is only for the game in progress: press New Game and both sides go straight back to zero. Nothing about how you played is stored or shown to anyone else.

Where Cribbage came from

Cribbage was invented in England in the seventeenth century, credited to the poet and courtier Sir John Suckling, who is said to have built it out of an older card game called Noddy by adding the crib, an extra hand made from cards each player sets aside before play begins, and by scoring points as the hand is played rather than only at the end.

The peg board that gives the game its distinctive look has been part of cribbage for centuries, and pegging your score along two rows of holes is still how the game is kept today, on wood or on a screen. Cribbage caught on quickly enough to be described in the card-game guides of its own century, and its rules have stayed close to that original shape ever since. It sits alongside our other card games.