Falling Blocks

Turn and slot the falling shapes to complete full lines. Faster and livelier than our puzzles.

How to control it: Arrow keys to move and rotate, space to drop — or swipe on a touchscreen.

How to play Falling Blocks

Tips that actually help

  • Keep the top of the stack flat. A flat surface takes nearly every shape without leaving a hole underneath; a jagged one takes two or three. Most games end because the stack grew teeth, not because it grew tall.
  • Never bury an empty square. A block laid across a gap seals that row until you have cleared every row above it. One buried hole costs more than three clumsy placements.
  • Keep one column open as a well, usually at an edge, and feed everything else around it. The long straight piece is the only shape that fits a one-wide gap, so the well is where you cash it in. There is no bonus here for clearing four rows at once, so the well is about staying tidy rather than about points.
  • Look at the preview and place the current piece so it does not spoil the landing place for the next one. That single habit is most of the difference between a short game and a long one.
  • The S and Z shapes are the awkward pair: laid on a flat surface they always leave a gap underneath. They sit flush on a single step, so if your stack is perfectly level it is worth keeping one deliberate step in it.
  • Turn the piece before it is against a wall. The game only turns a shape if the turned shape fits where it is standing, and it does not nudge it sideways to make room, so a rotation next to a wall can simply do nothing. Move one column in and turn it there.
  • A piece rests on the stack for about half a second before it locks, so a late nudge left or right still works. The space bar is the exception: it drops the piece and locks it immediately, with no moment to change your mind.

Playing Falling Blocks comfortably

This is one of the livelier games on the site, and it is honest to say so plainly. The pieces fall on a clock, the clock gets quicker as you clear lines, and it never slows down again. That suits some hands and not others. If you would rather nothing moved until you moved it, Sudoku and Mahjong will wait all afternoon, and Block Puzzle is the same idea of fitting shapes together with no clock at all.

What does help here: Pause is a real pause. The Pause button, the Escape key or the letter p freezes the board with PAUSED written across it, and nothing moves until you press again. The playing area is ten columns wide and twenty rows deep, drawn large, and the falling piece is shown twice over — solid where it is now, faint where it will land. At the start each piece falls about one row every half second, and that quickens by roughly seven per cent for every ten lines you clear.

Two limits worth knowing. Nothing is saved: reload the page and you begin again at zero, with no record of a best score. And there is no sound at all in this game, so there is nothing to mute. On a keyboard, the left and right arrows move the piece, the up arrow turns it, the down arrow moves it one row and the space bar drops it. On a touchscreen, slide a finger sideways to move it, tap the board briefly to turn it, and swipe firmly down to drop it.

If something is not working

The page slides up and down when I press the arrow keys

Click once on the board before you start. The game only receives the keyboard after you have clicked inside its frame. The space bar is claimed by the game itself, so use that to drop a piece rather than holding the down arrow.

Nothing happens when I press a key

Either the board does not have the keyboard yet — click on it once — or the game is paused. While it is paused every key except Escape and p is ignored on purpose, so that a stray press cannot move a piece you cannot see. Press Pause, or p, to carry on.

The piece will not turn

It turns only if the turned shape fits where it is standing. Against a wall, or in a narrow gap, there is no room and the game leaves the piece as it is. Move it a column away from the wall and turn it there.

Escape will not take me out of Focus mode

When the board has the keyboard, Escape goes to the game and pauses it instead of leaving Focus mode. Use the Exit focus mode button at the top of the screen.

Where Falling Blocks came from

The pieces are older than any video game. They are tetrominoes: the shapes you can make by joining four squares edge to edge. The mathematician Solomon Golomb coined the word polyomino for the wider family in a talk to the Harvard Mathematics Club in 1953, and wrote the standard book on them in 1965. There are five such four-square shapes if you are allowed to flip them over, and seven if you are not. A shape falling down a screen can be turned but never flipped, which is why this game, and every game of its kind, has exactly seven pieces.

The falling-block puzzle itself was written in Moscow in 1984, by a researcher at the computing centre of the Soviet Academy of Sciences, on a machine that could barely draw a picture. Copies spread on floppy disks across the city and then across Eastern Europe before anyone sold a single one; the first commercial release came in January 1988, and within a few years the ten-wide field and the seven shapes were on nearly every home computer and handheld in the world.

It is also genuinely hard, and not only because it is fast. In 2002 Erik Demaine, Susan Hohenberger and David Liben-Nowell proved that even if you were handed the whole sequence of pieces in advance, and given unlimited time to think, working out the placements that clear the most rows is NP-complete: one of the class of problems for which no efficient general method is known. Nobody plays this perfectly, so there is no need to feel slow.

Falling Blocks is a livelier arcade game than our calm puzzles — a little faster, with a bit more hurry. There is still no sign-up and no pop-ups. If you prefer a relaxed, untimed game, try Cat Sudoku, Sudoku, or Mahjong.

Common questions

How do I rotate a piece?

Press the Up arrow (or swipe up) to rotate the falling shape. Left/Right move it, and the space bar drops it quickly.

Is Falling Blocks harder than your puzzles?

Yes — it is a faster arcade game with a bit of time pressure, unlike our calm puzzles. There is no sign-up, and you can Pause any time.

Does it get faster, and how quickly?

Yes. Every ten lines you clear, the fall speeds up by roughly seven per cent. It begins at about one row every half second and never slows down again, which is why every game ends eventually.

Is my score kept?

No. Nothing is stored on your device. Reload the page, or come back tomorrow, and you start again at zero with no record of your best run.

What is the faint shape underneath the piece?

It shows where the piece will land if you do nothing more to it. It follows the piece as you move and turn it, so you can line a shape up with the gap you want long before it gets there.

Can I hold a piece back for later?

No. There is no hold slot in this version. The only thing you know about the future is the single shape shown in the preview panel.

About this version

This is a self-hosted, open-source version of Falling Blocks (source), used under its MIT licence and hosted here so it loads fast and shows no third-party adverts inside the game. Browse all of our free games.