How to play Hangman
- Guess the hidden word one letter at a time by clicking the letters on screen. Every word is an ordinary thing you already know.
- You have six wrong guesses before the game ends—the hangman image updates with each mistake.
- Click Reset to start a new game whenever you'd like to play again.
- The words are everyday nouns — things from around a house and a garden, such as teapot, blanket, meadow and sparrow. There are fifty-seven of them, between five and nine letters long, and one is picked at random each round.
- Click a letter and it is used up: the button greys out and stops responding, so a letter can never be wasted twice.
- A correct letter appears in every place it occurs at once, so guessing the letter in willow fills both of the middle positions together.
- The counter at the top right reads Wrong Guesses, and it is the exact figure. Six wrong and the round is over.
- Reset picks a new word, clears the drawing and puts all twenty-six letters back. You can press it at any point, not only at the end.
Tips that actually help
- Open with E, then A. Of the fifty-seven words in this list, E appears in thirty-two of them and A in twenty-nine, so each of those first two guesses is better than a coin toss. A guess is worth most when it is present in about half the words, because either answer tells you a great deal.
- Do not read a missed E as bad luck. Twenty-five of the fifty-seven words contain no E at all — pumpkin, quilt, robin and window among them. Missing on E is completely ordinary and costs you one of your six.
- After the vowels, work down in this order: N, then I, L and T, then O, then R, then U. N is in twenty-six of the words, I and L and T in twenty-three each, O in twenty-two, R in nineteen and U in sixteen. Guessing in rough frequency order wastes the fewest lives.
- If E, A and O have all missed, you are in a very small group. Only six words in the whole list contain none of those three: biscuit, picnic, quilt, muffin, pumpkin and tulip. At that point U or I is nearly certain, and you have effectively narrowed fifty-seven words to six.
- Use the endings. Six of the words end in -ow, five in -er, five in -et, five in -on, four in -le and four in -in. If you already have the last letter, guessing the one before it often opens up two or three positions at once instead of one.
- Expect doubled letters. Seventeen of the fifty-seven have one — pebble, balloon, kettle, slipper, muffin, seashell. If you are looking at two blanks side by side late in a word, a repeat of a letter you already have is a serious possibility.
- Stop guessing common letters once you can see the word. When enough is filled in that only one everyday noun fits the pattern, guess the letter that confirms it rather than the next most frequent letter on the list. Frequency is a way of starting, not a way of finishing.
- Read the counter, not the picture. The number at the top right is precise and instant; working out how many parts of the drawing have appeared is a slower way of learning the same thing.
Playing Hangman comfortably
Every letter is a real button. That means you can move between them with the Tab key and press one with Enter or the space bar, so the whole game can be played without touching a mouse. The buttons are set at the large size, about 48 pixels tall, with a clear 16-pixel gap between neighbours, so a slightly wide aim still lands on the letter you meant. There is nothing to drag anywhere in this game and nothing that needs a double-click.
Typing on your keyboard does not work. Pressing the E key does nothing at all — the game only listens for clicks and presses on the buttons on screen, so Tab and Enter are the keyboard route, not the letters themselves. The word is shown as letters and underscores at the page’s ordinary text size, and the underscores have a space either side of them, so a six-letter word looks wider than six characters.
Nothing is timed, nothing is scored and nothing is saved: there is no clock, no running total, no streak, and reloading the page simply gives you a new word. The drawing that builds up with each wrong guess is a small grey line figure on a gallows, drawn plainly. If you would rather not watch it fill in, the counter at the top right tells you exactly the same thing in numbers, and nothing else on the page depends on the picture. Your browser’s own zoom enlarges the letter buttons properly on a computer, since nothing in this game is pinned to the width of the window.
If something is not working
I pressed a letter on my keyboard and nothing happened.
The game does not read typed letters. Click or tap the letter buttons on screen, or use Tab to move the highlight from button to button and Enter to press the one you want.
All the letters have disappeared.
The round has ended. The row of letters is replaced by a short message saying whether you won or lost, and if you lost, the answer is shown where the blanks were. Press Reset to get a new word and the full alphabet back.
I want a different word without playing this one out.
Press Reset at any time. It picks a fresh word straight away, sets the counter back to zero and clears the drawing. Nothing is lost by doing it, because no score is being kept.
I clicked the same letter twice by accident.
No harm done. A letter is disabled the moment you use it, so a second click on it does nothing and cannot cost you a wrong guess.
The word seems to have more gaps than letters.
Each unguessed letter is shown as an underscore with a space on either side, which makes the row look wider than the word really is. Count the underscores themselves and ignore the spacing.
Does the game remember my results?
No. There is no score, no history and nothing stored on your device. Every visit and every reload starts from a clean board with a new word.
Where Hangman came from
Nobody knows who invented Hangman. The earliest written trace of it is from 1894, in a collection of children’s games put together by Alice Gomme, where a version appears under the name Birds, Beasts and Fishes. That early form had no drawing at all: players simply scored on how many guesses the word had taken. The gallows came later — a description in a 1902 article in The Philadelphia Inquirer is the first known mention of the hanging picture, at which point the game acquired the fixed budget of mistakes that makes it a game rather than a quiz.
Very little has changed since, because very little needed to. A word, a row of blanks and a limit of six wrong guesses is enough structure for a real decision on every turn. What does change from one version to another is the word list, and it changes the game completely: obscure or technical words turn it into a lottery, while familiar ones turn it into something you can reason your way through. The list here is fifty-seven ordinary nouns of five to nine letters, with no proper names and no abbreviations, which is what makes the letter-frequency approach above worth using.
Common questions
What happens if I guess a letter that is not in the word?
Each wrong guess adds one more part to the hangman picture. You lose when the picture is complete after six wrong guesses. Correct guesses reveal the letters in their positions.
What kind of words come up?
Ordinary, comfortable ones: teapot, blanket, sparrow, harvest, orchard, mitten. Fifty-seven everyday nouns in all, between five and nine letters. There is no specialist vocabulary and nothing you would need to look up.
What sort of words come up?
Ordinary English nouns from around the house and the garden — teapot, blanket, orchard, sparrow, pumpkin, thimble. There are fifty-seven of them in all, five to nine letters long, with twenty-eight of them six letters and twenty of them seven. There are no proper names, no abbreviations and nothing technical.
What is the best letter to guess first?
E, which is in thirty-two of the fifty-seven words. A comes next at twenty-nine, then N at twenty-six, then I, L and T at twenty-three each.
Can I type the letters instead of clicking them?
Not directly. Typing a letter on your keyboard has no effect. You can, however, move between the letter buttons with the Tab key and press one with Enter or the space bar, which gets you through a whole game without a mouse.
How many wrong guesses do I get?
Six. The counter at the top right shows how many you have used out of six, and the drawing gains one part with each one.
Can I set my own word, or play against another person?
No. The word is always chosen at random from the built-in list, and there is no two-player mode. If you want more word puzzles, try <a href="/games/word-search/">Word Search</a>, <a href="/games/word-scramble/">Word Scramble</a> or our <a href="/games/crossword/">Crossword</a>.
About this version
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