Free Card Games

Seven card games, free, and playing in the browser tab you already have open. Golf, Pyramid and TriPeaks ask one small question at a time and are over in minutes. Klondike is the one most people already know. FreeCell is solved by thinking rather than luck, Spider is the long one, and Hearts is the only game here played against opponents. No sign-up, nothing to download.

Which one should I start with?

Golf Solitaire
The first one to try. One decision at a time, every card in sight from the start, and the only game here where the deal has already been checked to have a finish in it.
TriPeaks Solitaire
The same one-higher-or-one-lower idea spread over three peaks and a longer board, for when a few minutes at Golf leaves you wanting the game to last a while.
Pyramid Solitaire
For an hour when adding up appeals more than sequences. Pairs to thirteen, Kings on their own, and the deal pile turns back over as often as you need it to.
Klondike Solitaire
The one most people already know, and the one to pick if you want a hint that talks you through the reasoning instead of just filling in an answer.
FreeCell
For sitting and working a problem out, since nothing is hidden and luck plays almost no part. It is also the one game here where a card has to be dragged.
Spider Solitaire
A long, absorbing afternoon with two decks. Set it to 1 Suit for the first few games; four suits is the hardest thing on this page.
Hearts
When you want three opponents rather than a puzzle to solve. Not the one for a day when you would like to be able to take a card back.

What makes one of these harder than another

The real difference between them is how much the shuffle decides for you. Klondike deals half the cards face down from an ordinary random shuffle, so some deals cannot be won however well they are played, and a game that dies there is often the deal rather than the player. FreeCell turns every card face up before you make a move and gives you four spare cells to park a card in, so a deal that will not come out is a wrong turn rather than bad luck.

Spider is the long one. It uses two decks, and a run only leaves the board once it runs from King down to Ace in a single suit, which is why one game can fill an afternoon. Its own settings offer 1 Suit, 2 Suits and 4 Suits. One suit is patient and forgiving; four suits is the stiffest thing on this page. Starting on one suit is not cheating.

Golf, Pyramid and TriPeaks belong to a different family. Each turn asks one small question — will this card go — rather than asking you to hold a plan in your head, and a whole game is over in a few minutes. Golf goes one step further than the rest: before a deal reaches you the computer plays it through to check that a winning path exists, and deals again if there is none.

If you have not played one of these before

Begin with Golf Solitaire. Thirty-five cards sit in seven columns of five, every one face up, one more card starts the pile, and the last sixteen wait in the stock. Only the bottom card of a column can move, and it moves when it is one higher or one lower than the card showing on the pile. Suits are ignored, and the ranks join in a circle, so an Ace will take a King or a Two. Ten minutes of that teaches the furniture the other games use: a stock you deal from, a pile the cards land on, and columns in the middle.

Then Klondike, which is what most people mean by the word solitaire. Four foundation piles are built upwards by suit, Ace first, and the seven columns below are built downwards in alternating red and black, so a red six goes under a black seven. Cards come off the stock one at a time, and when the stock runs out the waste turns back over and you deal through it again.

Pyramid is worth trying early, because it asks for arithmetic instead of sequences. Two uncovered cards that add up to thirteen come off together — Ace with Queen, two with Jack, three with ten, four with nine, five with eight, six with seven — and a King is thirteen on its own, so it goes alone. The deal pile can be turned back over as often as you want. It suits anyone who would rather add up than keep track of which card outranks which.

Reading the cards, and moving them

Card games test eyesight before they test anything else, because the whole game lives in a small number and a small symbol in a corner. Every page here carries a floating button marked with an A in the bottom-right corner, and it stays there while you scroll. It opens a small panel holding A+ and A− for text size, a reset, a high-contrast setting and a dark setting. Klondike has one control of its own on top of that: a Bigger cards button above the board, which enlarges the cards themselves and remembers the choice for next time.

How cards move matters as much as how they look, and it is not the same in all seven. In Klondike, Golf, Pyramid and TriPeaks — the four we built ourselves — you click or tap the card you want and then click where it should go, and between those two clicks you can change your mind and put it back. Spider is dragged: a card is held down and carried to the pile it should land on. FreeCell is the one that is genuinely dragged, held down and carried, although double-clicking the bottom card of a column will drop it into a free cell without the carrying. In Hearts you click a card to lift it out of your hand, then press Go to play it.

The four we built do not need a mouse at all. In Klondike, Golf and TriPeaks the arrow keys walk from card to card, Enter or the space bar plays the card you have landed on, H asks for a hint and U takes the last move back.

The help that is built in, and where it stops

The Hint in Klondike, Golf, Pyramid and TriPeaks does more than point at a card. It names a move and gives the reason for it — that this card wants to come off so the face-down one underneath can turn over, that a card is safe once it is up on its foundation. You can take the reasoning or ignore it. In Klondike and Pyramid, a second press of Hint makes the move for you. Undo in those four steps back one move at a time, as far back as you care to go.

Spider, FreeCell and Hearts came from elsewhere and work as their authors built them, which is worth knowing before you commit to a card; each of their pages carries an About this version note naming the source and the licence. Spider has an Undo and a Redo of its own, with Ctrl+Z and Ctrl+Y on a keyboard. FreeCell and Hearts have neither, so in those two a card that has been put down stays put. None of the three has a Hint button.

Nothing on this page counts down, and no game takes a turn away while you are thinking about it. The four we built keep no score at all, so a deal that will not come out costs nothing to walk away from. Spider can show a running clock, a move count and a score, but those readouts stay hidden until you switch them on in its settings. Hearts keeps score because it has opponents: each heart taken is a point, the Queen of Spades is thirteen, and a game finishes when somebody reaches a hundred, with the lowest score winning.

Common questions

Which card game should I try first if I have never played one?
Golf Solitaire. The whole rule is that you may take a card one higher or one lower than the card showing on the pile, so there is one decision at a time and nothing to build up. Every Golf deal is checked for a winning path before it reaches you, and Undo will rewind as far as you like, so a game that stalls can always be tried another way.
Do I need to download anything or make an account?
No. Every game here opens in the browser tab you are already in — nothing is installed, no account is created, no email address is asked for, and nothing about your play is stored on our servers. There are no pop-ups, and nothing covers the cards while you are looking at them.
Are the deals always winnable?
In Golf, yes: the computer plays each deal through first and quietly deals again if there is no way to finish it. Klondike is an ordinary random shuffle, so some of its deals cannot be won by anyone. FreeCell hides nothing and almost every deal has a solution in it. Pyramid and TriPeaks make no promise either way, which is why Pyramid lets you turn the deal pile over again and again, and TriPeaks offers a fresh deal the moment one stops going anywhere.
Can I take a move back if I change my mind?
In Klondike, Golf, Pyramid and TriPeaks, yes — Undo steps back one move at a time, as far as you want to go. Spider has an Undo and a Redo of its own, on buttons or with Ctrl+Z and Ctrl+Y. FreeCell and Hearts have neither, so in those two a card that has been put down stays put, which is worth knowing before you play one.
If I close the window, do I lose the game I was playing?
Yes — treat a closed tab as the end of that deal, because none of these games saves a game in progress. Nothing about your play is stored on our servers, and what is remembered is only a setting, kept in your own browser: the Bigger cards choice in Klondike, the suit setting in Spider, and the names and skill levels you gave the Hearts opponents.
Can I play Hearts if I have never learned the rules?
Yes. You are dealt thirteen cards, and each hand opens by passing three of them to another player. The 2 of Clubs leads, you follow the suit that was led whenever you can, and you are trying not to take hearts, which cost a point each, or the Queen of Spades, which costs thirteen. Click a card and press Go to play it. The game ends when somebody reaches a hundred points, and the lowest score wins.

More free games to play

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